Shardself

I made a new story game for this month’s design contest at the rpg-talk.com Discord server! The theme for this month was ‘“ways to remember” beyond a single person’s lifespan.’

Shardself

Click to download

Here’s the pitch:

You are a powerful ruler whose vices have gained you a terrible reputation. Now, contemplating the legacy you will leave behind, you want to set things right.

You’ve begun the legendary ritual to contact your Shardselves: past lives from ages long gone. Were they able to escape the fate you see for yourself? If so, how? And if not, can there be any hope for you?

In Shardself, 2-4 players will play the various past lives of a ruler who is reflecting on their reign. They will discover how they earned the dreadful epithets that haunt their thoughts, and learn whether or not they will be able to change their legacy.

I had a lot of fun putting this together, and learning a lot about Affinity Publisher and making a whole game. I’m sure that it needs some work, and I haven’t had a chance to do a full playtest of it yet, but it was a great design exercise.

If you have any feedback about any aspect of the game, I’m all ears! I’m trying to learn as much as I can. Leave me a comment!


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